Tuesday, 24 October 2023
General
- A lot of fixes to RDF.
- Fixed melee chain spells incorrectly chaining behind the caster after recent changes ("360 Cleave").
- Tweaked Need/Greed rules in RDF scenarios.
- Added a notification when logging in notifying players if their Interface or client files are incorrect or corrupted.
- Fixed issues with auto-attack being stuck in some cases.
- Implemented handling for "Extend Raid Lock" functionality.
- Fixed drowning and lava damage timers ticking too fast.
- Fixed Warlock pets not autolearning spells on the very first summon of the pet.
- Fixed autolearning spells coming from talent abilities.
- Fixed cases of debuffs being set to a very long duration if a player stays logged out for a long period of time.
- Fixed party buffs (such as ) not being removed on raid group swap.
- Changed to consistently proc after 10s since summon time. Multiple buffs will not stack.
- Fixed reputation rewards with certain factions such as the Mag'har or the Kurenai not providing correct reputation amounts after recent changes.
- Fixed not providing the right amount of haste bonus based on missing health.
- Fixed some spells such as not applying the bonus XP for Hunter pets.
- Fixed some underwater pathing cases when the target is at the bottom of the body of water.
- Added a higher range threshold for when a creature is supposed to perform a backwards movement.
- Fixed melee chain spell targets not being selected by distance from the caster.
- Fix issues where a GCD was started for the queued spell after queued spell was already cast.
- Fixed some wrong cases of target being suppressed on the threat list (such as dragon bosses in a flight phase).
- Added flying skill requirement for Tempest Keep dungeons.
- Restored minimum level requirement for summoning stones (max level requirement still not enforced).
- Fixed cases of pet movement not putting the pet behind the target.
- Fixed issues with Auction House and posting items that can be split into multiple stacks.
- Fixed player pets appearing visually hostile when in a cross-faction group.
- Added missing notification to when the fish escapes.
- Accuracy improvements to the anti-bot system.
- Fixed passing group leader in some edge cases where the leader is offline.
- Fixed some visibility updates incorrectly bypassing distance checks.
- Fixed some edge cases of the RDF group disbanding under some specific conditions.
- Fixed Hunters not being able to rename their pets.
World and Quests
- Updated some counts of chests available at any given time.
- Fixed incorrectly having a chance to drop without .
- Added missing spawns of around the world.
- Fixed minimum level requirement for .
- Fixed some breadcrumb quest data.
- Fixed minimum level requirement for .
- Fixed 's chance to cast being too low for .
- Fixed incorrect factions for some chests spawned in the open world.
- Added missing chance to fail to summon when using .
- Fixed incorrectly despawning their pet on death.
- Fixed requiring the incorrect previous quest to be finished.
- Corrected behavior.
- Fixed incorrectly not being able to pick up quests while is RPing.
- Fixed crediting her quest too late.
- Fixed incorrect previous quest being required for .
- Fixed being incorrectly spawned in TBC.
- Added missing spawn points.
- Corrected 's doing too much damage.
- Updated to use appropriate stealth level for their level.
- Fixed calling nearby for help and missing handling on 's death.
- Fixed incorrectly fearing players nearby rather than ogres.
- Fixed level being incorrect.
- Fix not pathing when chasing players.
- Fixed quest credit issues for for Horde players.
- Corrected 's gossip.
- Fixed having the wrong minimum level requirement.
- Fixed incorrectly requiring to be completed.
- Fixed some herbs spawned above the ground in Blasted Lands.
- Fixed and incorrectly requiring levels higher than 68 to accept.
- Added missing and to relevant vendors.
- Added missing pattern to the relevant vendor.
- Fixed not despawning its summons on death.
- Fixed not despawning his summons on death.
Dungeons and Raids
- Naxxramas
- Fixed 's Vanilla tunnel teleport logic.
- Added handling for 's .
- Stratholme
- Fixed cases of multiple wrong spawn points of .
- Gnomeregan
- Fixed using the wrong faction during the event leading to issues with cross-faction groups.
- Zul'Farrak
- will now open the last boss door too when defeated for players who insist on killing .
- will now be correctly present after a server restart allowing the event to be restarted.
- Fixed some edge cases where players could interact with the last boss' door and close it for themselves.
- Shadow Labyrinth
- Fixed 's intro texts.
- will now consider more targets for their .
- Blood Furnace
- Added missing to .
- Fixed incorrect reputation amounts on kill for normal difficulty creatures.
- Shattered Halls
- Misc fixes to 's behavior during .
- Fixed 's archers incorrectly continuing to shoot flame arrows when is engaged.
- Fixed adding too much threat when choosing new targets.
- Slave Pens
- Fixed 's not working after recent changes.
- Fixed not despawning his summons on death.
- Added missing threat reset on 's charge.
- Added missing to .
- The Underbog
- Fixed incorrectly not being prevented from spawning when is dead.
- The Steamvault
- Added missing to .
- Added missing texts to consoles depending on which order they're activated in.
- Fixed 's damage output being too high on Heroic difficulty.
- The Botanica
- Added missing handling for stack removal after .
- The Mechanar
- Added missing death effect component to for .
- Damage and health adjustments to first and second boss.
- Karazhan
- Fixed casting twice on 's path start and finish.
- Updated 's runspeed.
- Fixed 's incorrectly not being able to stack.
- Fixed summon position being incorrectly on the affected player rather than the target area.
- Fixed not having a proper inactivity timer.
- Magtheridon's Lair
- will now have the pre-nerf duration of 3 minutes.
Warrior
- Fixed the rate at which Warrior's rage decays.
- Fixed not affecting rage decay.
- Fixed queued not being cancellable.
- Fixed queued spells ( and ) not being cast when an extra attack happens.
- Fixed incorrectly overriding Warrior's saved stanced and Warriors upon login not starting in on character creation.
Shaman
- Added missing cooldown to 's haste proc consumption.
- Fixed snapshotting logic.
- Fixed totems sometimes despawning if you put down a new totem exactly when the previous one despawns.
Hunter
- Fixed cases of pet talents being greyed out after a pet resurrect.
- Fixed pet's damage scaling with levels and scaling.
- Fixed double rolling on its proc chance on ranks other than 3.
Warlock
- Fixed being able to incorrectly create new when already having one consuming in the process.
Priest
- Fixed stacking logic between , , and .
Mage
- Fixed casting incorrectly proccing .
- Fixed wrong stack rules for and .
- Fixed facing after teleporting.
Paladin
- will now be able to bounce back and forth between the same targets if there aren't enough unique targets for 3 bounces.
Transmog
- Moved transmog to be account wide and not per character.
- Items without an armor type will now match with Cloth type items.
- Fixed cases of not being able to apply Illusions on Two-Handed weapons.
- Reduced transmog price to 4 gold at max level.
- Items that are BoP tradable will not be added to collections during the 2 hour time window.
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