Tuesday, 24 October 2023
General
  • A lot of fixes to RDF.
  • Fixed melee chain spells incorrectly chaining behind the caster after recent changes ("360 Cleave").
  • Tweaked Need/Greed rules in RDF scenarios.
  • Added a notification when logging in notifying players if their Interface or client files are incorrect or corrupted.
  • Fixed issues with auto-attack being stuck in some cases.
  • Implemented handling for "Extend Raid Lock" functionality.
  • Fixed drowning and lava damage timers ticking too fast.
  • Fixed Warlock pets not autolearning spells on the very first summon of the pet.
  • Fixed autolearning spells coming from talent abilities.
  • Fixed cases of debuffs being set to a very long duration if a player stays logged out for a long period of time.
  • Fixed party buffs (such as ) not being removed on raid group swap.
  • Changed to consistently proc after 10s since summon time. Multiple buffs will not stack.
  • Fixed reputation rewards with certain factions such as the Mag'har or the Kurenai not providing correct reputation amounts after recent changes.
  • Fixed not providing the right amount of haste bonus based on missing health.
  • Fixed some spells such as not applying the bonus XP for Hunter pets.
  • Fixed some underwater pathing cases when the target is at the bottom of the body of water.
  • Added a higher range threshold for when a creature is supposed to perform a backwards movement.
  • Fixed melee chain spell targets not being selected by distance from the caster.
  • Fix issues where a GCD was started for the queued spell after queued spell was already cast.
  • Fixed some wrong cases of target being suppressed on the threat list (such as dragon bosses in a flight phase).
  • Added flying skill requirement for Tempest Keep dungeons.
  • Restored minimum level requirement for summoning stones (max level requirement still not enforced).
  • Fixed cases of pet movement not putting the pet behind the target.
  • Fixed issues with Auction House and posting items that can be split into multiple stacks.
  • Fixed player pets appearing visually hostile when in a cross-faction group.
  • Added missing notification to when the fish escapes.
  • Accuracy improvements to the anti-bot system.
  • Fixed passing group leader in some edge cases where the leader is offline.
  • Fixed some visibility updates incorrectly bypassing distance checks.
  • Fixed some edge cases of the RDF group disbanding under some specific conditions.
  • Fixed Hunters not being able to rename their pets.
World and Quests
  • Updated some counts of chests available at any given time.
  • Fixed incorrectly having a chance to drop without .
  • Added missing spawns of around the world.
  • Fixed minimum level requirement for .
  • Fixed some breadcrumb quest data.
  • Fixed minimum level requirement for .
  • Fixed 's chance to cast being too low for .
  • Fixed incorrect factions for some chests spawned in the open world.
  • Added missing chance to fail to summon when using .
  • Fixed incorrectly despawning their pet on death.
  • Fixed requiring the incorrect previous quest to be finished.
  • Corrected behavior.
  • Fixed incorrectly not being able to pick up quests while is RPing.
  • Fixed crediting her quest too late.
  • Fixed incorrect previous quest being required for .
  • Fixed being incorrectly spawned in TBC.
  • Added missing spawn points.
  • Corrected 's doing too much damage.
  • Updated to use appropriate stealth level for their level.
  • Fixed calling nearby for help and missing handling on 's death.
  • Fixed incorrectly fearing players nearby rather than ogres.
  • Fixed level being incorrect.
  • Fix not pathing when chasing players.
  • Fixed quest credit issues for for Horde players.
  • Corrected 's gossip.
  • Fixed having the wrong minimum level requirement.
  • Fixed incorrectly requiring to be completed.
  • Fixed some herbs spawned above the ground in Blasted Lands.
  • Fixed and incorrectly requiring levels higher than 68 to accept.
  • Added missing and to relevant vendors.
  • Added missing pattern to the relevant vendor.
  • Fixed not despawning its summons on death.
  • Fixed not despawning his summons on death.
Dungeons and Raids
  • Naxxramas
    • Fixed 's Vanilla tunnel teleport logic.
    • Added handling for 's .
  • Stratholme
    • Fixed cases of multiple wrong spawn points of .
  • Gnomeregan
    • Fixed using the wrong faction during the event leading to issues with cross-faction groups.
  • Zul'Farrak
    • will now open the last boss door too when defeated for players who insist on killing .
    • will now be correctly present after a server restart allowing the event to be restarted.
    • Fixed some edge cases where players could interact with the last boss' door and close it for themselves.
  • Shadow Labyrinth
    • Fixed 's intro texts.
    • will now consider more targets for their .
  • Blood Furnace
    • Added missing to .
    • Fixed incorrect reputation amounts on kill for normal difficulty creatures.
  • Shattered Halls
    • Misc fixes to 's behavior during .
    • Fixed 's archers incorrectly continuing to shoot flame arrows when is engaged.
    • Fixed adding too much threat when choosing new targets.
  • Slave Pens
    • Fixed 's not working after recent changes.
    • Fixed not despawning his summons on death.
    • Added missing threat reset on 's charge.
    • Added missing to .
  • The Underbog
    • Fixed incorrectly not being prevented from spawning when is dead.
  • The Steamvault
    • Added missing to .
    • Added missing texts to consoles depending on which order they're activated in.
    • Fixed 's damage output being too high on Heroic difficulty.
  • The Botanica
    • Added missing handling for stack removal after .
  • The Mechanar
    • Added missing death effect component to for .
    • Damage and health adjustments to first and second boss.
  • Karazhan
    • Fixed casting twice on 's path start and finish.
    • Updated 's runspeed.
    • Fixed 's incorrectly not being able to stack.
    • Fixed summon position being incorrectly on the affected player rather than the target area.
    • Fixed not having a proper inactivity timer.
  • Magtheridon's Lair
    • will now have the pre-nerf duration of 3 minutes.
Warrior
  • Fixed the rate at which Warrior's rage decays.
  • Fixed not affecting rage decay.
  • Fixed queued not being cancellable.
  • Fixed queued spells ( and ) not being cast when an extra attack happens.
  • Fixed incorrectly overriding Warrior's saved stanced and Warriors upon login not starting in on character creation.
Shaman
  • Added missing cooldown to 's haste proc consumption.
  • Fixed snapshotting logic.
  • Fixed totems sometimes despawning if you put down a new totem exactly when the previous one despawns.
Hunter
  • Fixed cases of pet talents being greyed out after a pet resurrect.
  • Fixed pet's damage scaling with levels and scaling.
  • Fixed double rolling on its proc chance on ranks other than 3.
Warlock
  • Fixed being able to incorrectly create new when already having one consuming in the process.
Priest
  • Fixed stacking logic between , , and .
Mage
  • Fixed casting incorrectly proccing .
  • Fixed wrong stack rules for and .
  • Fixed facing after teleporting.
Paladin
  • will now be able to bounce back and forth between the same targets if there aren't enough unique targets for 3 bounces.
Transmog
  • Moved transmog to be account wide and not per character.
  • Items without an armor type will now match with Cloth type items.
  • Fixed cases of not being able to apply Illusions on Two-Handed weapons.
  • Reduced transmog price to 4 gold at max level.
  • Items that are BoP tradable will not be added to collections during the 2 hour time window.