Thursday, 24 August 2023
Client
  • Fixed an issue with certain 3.3.5a AddOns not working.
  • Changed Hunter's animation to better match TBC's animation.
  • Added a tooltip line and made the pet talent greyed out in Hunter's pet talent frame if the pet is too low level to learn the talent.
General
  • Reworked follow movement.
  • Reworked formation movement, fixing issues like formation members falling behind the leader.
  • Reworked chase movement and implemented walk-back behavior when the target is too close to the creature's hitbox.
  • Fixed some issues with creatures being incorrectly labeled as being able to swim.
  • Fixed issues with some missing graveyard data for certain Vanilla dungeons like UBRS.
  • Removed hidden attribute from allowing AddOns to track it more reliably.
  • Fixed some issues with creatures moving in liquids.
  • Fixed issues with creatures using wrong models for the creature entry they currently are.
  • Fixed multiple issues with Dungeon Finder.
  • Fixed issues with players not being able to swap raid members between raid groups.
  • Added missing downscaling logic for starting area creatures' spells.
  • Fixed not being able to buy the additional pet stable slot introduced in 3.3.5a.
  • Fixed issues with pets being scaled to a too-small size when initially taming.
  • Players on flying mounts will no longer be able to capture Outland PvP objectives even when on the ground.
  • Fixed reputation being incorrectly split for parties in the open world (now matches Classic behavior).
  • Fixed incorrect XP modifier for elites in dungeons.
  • Fixed internal cooldown being incorrectly applied on-equip for trinkets and items with a "Chance on hit" proc.
  • Players on transports will no longer be CC-able.
  • Fixed players sinking to the bottom when dismounting from a flying mount above a body of water.
  • Fixed issues with players not being able to inspect the talents of opposing faction players.
  • Many internal core structural changes and modernizations.
World and Quests
  • Fixed issues with and run speeds.
  • Fixed using wrong spells.
  • Removed charge spell incorrectly used by .
  • Added missing spawns of .
  • Fixed loot for .
  • Fixed using incorrect faction.
  • Fixed incorrectly being able to target non-corpse targets.
  • Fixed 's AI.
  • Fixed 's damage type.
  • Rewrote .
  • Fixed not being immune to charm effects.
  • Added missing loot tables to Vanilla rare spawns.
  • Fixed issues related to .
Dungeons and Raids
  • Many misc fixes in Vanilla dungeons.
  • Fixed Vanilla dungeon rares' chance to spawn not being random.
  • Serpentshrine Cavern
    • Fixed trash pack aggro ranges after recent changes.
  • Karazhan
    • Fixed not being applied consistently during encounter.
    • Fixed incorrectly dealing damage before they're active.
  • The Botanica
    • Added missing handling for .
Hunter
  • Fixed issues with not resurrecting the pet if the pet was previously dismissed.
  • now uses Hunter's melee hit to roll the spell's hit result.
  • Pet talents will now be given to players starting at level 10 to avoid confusion related to removal.
Warrior
  • Fixed using incorrect threat values for its Rank 1 spell.
Mage
  • Fixed not being able to proc from spells like or after recent changes.
Shaman
  • Fixed not being able to consume two spells with no flight time when cast in the same "batch".
  • Fixed summoned elemental not using correct spells and fixed its scaling with Shaman's spell power.
Druid
  • Fixed effects like , , or not restoring the Druid's mana if they're shapeshifted (matching Classic behavior).
  • Fixed not requiring the Druid to be behind the target.
Rogue
  • Fixed incorrectly removing after recent changes.
Warlock
  • Fixed not being applied to enslaved demons.