We know that faction balance is a complicated topic and is something that’s been on our minds for some time.
It's not surprising it's one of the most common questions we receive — as proven many times in the past, and also more recently, it can impact the game significantly if left unattended.
Nonetheless, Classic is a different game and the problem is less severe in TBC.
We've explored our options and looked at past examples of trying to deal with issues caused by faction imbalance. As a result, we've compiled a list of changes aimed at stabilizing and improving the health of Alliance's population that will make picking Alliance a viable long term pick for players looking to start their journey on Endless.
List of changes:
- Alliance Paladins are able to learn Seal of Blood. Horde Paladins get Seal of Vengeance in return.
- Escape Artist is unaffected by talents like Subtlety.
- Apprentice Riding and Journeyman Riding skills have their training costs removed for Alliance players.
- Apprentice Riding skill cost is removed for Horde players.
- Quest item drop rates are increased for both Alliance and Horde players.
- All quest item drops are group shared for both Alliance and Horde players (bring your friends!).
- Alliance and Horde players gain 50% extra honor.
- Alliance players gain 25% extra reputation from kills and 10% extra reputation from other sources.