We know that faction balance is a complicated topic and is something that’s been on our minds for some time.
It's not surprising it's one of the most common questions we receive — as proven many times in the past, and also more recently, it can impact the game significantly if left unattended.
Nonetheless, Classic is a different game and the problem is less severe in TBC.
We've explored our options and looked at past examples of trying to deal with issues caused by faction imbalance. As a result, we've compiled a list of changes aimed at stabilizing and improving the health of Alliance's population that will make picking Alliance a viable long term pick for players looking to start their journey on Endless.
List of changes:
- Alliance Paladins are able to learn Seal of Blood. Horde Paladins get Seal of Vengeance in return.
- Escape Artist is unaffected by talents like Subtlety.
- Apprentice Riding and Journeyman Riding skills have their training costs removed for Alliance players.
- Apprentice Riding skill cost is removed for Horde players.
- Quest item drop rates are increased for both Alliance and Horde players.
- All quest item drops are group shared for both Alliance and Horde players (bring your friends!).
- Alliance players gain 50% extra honor.
- Horde players gain 25% extra honor.
- Horde players have 6x XP instead of 5x.
- Alliance players gain 25% extra reputation from kills and 10% extra reputation from other sources.
We will continue monitoring the situation closely and are looking forward to hearing your opinions about these changes.
If you want to discuss these ideas further, visit this page and voice your opinions!