Wednesday, 27 April 2022
Wrath PTR Day 2 (27.04)
General
- Fixed issues with slow effects incorrectly persisting in some cases or not being reapplied when the immunity effect ends (e.g. Dispersion , , etc).
- Fixed an issue with enchanter NPC not being able to apply certain enchants.
- Fixed some packets about DK's runes being sent unnecessarily.
- Fixed not being able to use party chat in Solo Queue.
- Changed Deserter rules in Solo Queue - players can now leave Solo Queue without receiving Deserter if their team member died or left before them.
Druid
- Fixed not being interruptible and not causing a school lockout.
- Fixed treants being always summoned next to the Druid.
- Fixed treants not being able to daze with talent.
- Fixed Owlkin Frenzy being incorrectly removed on going out of .
Death Knight
- Updated Bloodworm max health pool.
- Fixed Blood Presence not healing on white melee hits.
- Fixed Death Coil healing coefficient.
- Fixed Blade Barrier talent not proccing if Death Knight's spell did not hit any target.
- Fixed handling of Empower Rune Weapon.
Paladin
- Fixed not dealing damage on special abilities before max stack amount is reached.
Warlock
- Fixed talent first effect not working in most cases.
Shaman
- Fixed Shaman's Shield stacking rules.
Rogue
- Fixed not being able to remove debuffs like Hunter Crab's Pin.
Warrior
- Fixed Warriors not being able to generate rage when hitting targets with an absorb effect or when they themselves absorb damage.
- Fixed Warrior's not being removed on Shield unequip and its interaction with Dismantle ( remains in that case).
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