Monday, 12 October 2020
General
- New herb spawn points and pooling in Shadowmoon Valley, Netherstorm, parts of Terokkar Forest and Nagrand (thanks Mian!)
- Fixed issues with creature assist pulse timer being too short resulting in a lot of chain pulling.
- Reworked combo points logic and how they're added and removed from units - fixes certain creature abilities.
- Fixed cases where players wouldn't get saved to the instance if a creature got the killing blow.
- Fixed issues with mounting in Black Temple, AQ and a few places in Zul'Aman.
- Fixed melee attack not being stopped properly if the target was charmed by a friendly unit but didn't change factions.
- Fixed issues with quest completion when posting items on the Auction House.
- Fixed many gameobject traps like campfires not dealing damage to nearby players anymore.
- Fix and procing from kills that don't award Honor or Experience.
- Implemented triple spec handling.
- Fixed not smiting her enemies.
- Fixed an overflow in item durations.
- Fixed an issue with players staying in combat for longer than expected related to .
- Fixed some data races and threading issues.
- Converted some synchronous queries to asynchronous.
- Added missing loot to a few gameobjects in the game, such as .
Mage
- Fixed and not being able to proc from .
Warrior
- Changed Rage decay from 3 per update to 2 per update.
- Fixed not displaying the damage of reflected spells and fixed missing threat from reflected spells.
Rogue
- Fixed combo points always being lost after Premeditation ends after recent changes.
Dungeons and Raids
- Full rework of Zul'Aman.
- Some Isle of Quel'Danas and Magister's Terrace work.
- Fixed suddenly changing directions when performing his maneuvers.
- Rewrite of 's script.
World and Quests
- Fixed a few possible reset issues with event.
- Pooled with 2 new spawns & waypoints.
- Corrected some scheduling issues for the hourly Brewfest Dark Iron Dwarves invasion.
- Fixes to and his dusty old script.
- Add missing spawns for .
- Fixed double summons during .
- Fixed Darkmoon Faire cannons not shooting players out of them.
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